Rewards and Sacrifices of the Gaming
Industry in
AUTHOR:
Dolores Quihuiz
HISTORICAL
TOPIC/ERA: Gaming and Tourism
GRADE
LEVEL (S): 11th Grade
TIME
REQUIRED: One
85- minute block period.
INTRODUCTION/BACKGROUND:
Gaming became legalized in the state of
There
are rewards and sacrifices to the environment, economic, and social welfare in
many industries. In this lesson,
students will research available resources and make the argument that gaming
is/is not beneficial to the state of
v
Technologies
v
Economic developments
v
Propaganda
v
Women/minority contributions
v GI Bill
STUDENT
LEARNING GOALS/OBJECTIVES:
1.
Students
will be able to access the Online Nevada Encyclopedia website to research
2.
Students
will write an essay to describe the effects of gaming in
3.
Students
will create a PowerPoint presentation that reflects their views found in the
essay.
MATERIALS/SPECIAL
ARRANGEMENTS:
Articles: http://www.onlinenevada.org/gaming_and_tourism
Media Gallery:
http://www.onlinenevada.org/cms/apps/media_editor_plus/media_gallery_index.php?catid=7
Rubric for
persuasive essay:
http://rubistar.4teachers.org/index.php?screen=ShowRubric&rubric_id=1467344&
ACTIVITIES/STRATEGIES:
1.
Students
will work in groups of two.
2.
One
student will give the oral presentation and the other will be responsible for
the written portion. Both students are
responsible for website research.
3.
Students
will read through the eight sections of articles to provide evidence of their
thesis statement, including entrepreneurs, gaming history in both
4.
Students
will then choose at least five photos from the media gallery that further
defends their arguments.
5.
A
one page maximum persuasive essay will be written that will explain whether or
not the gaming industry is beneficial to the state of
6.
Students
will provide a short PowerPoint presentation to present their argument.
EVALUATION
OF STUDENT LEARNING:
Students will present their findings and make the argument whether or not
gaming is beneficial to